Sending Invitations
You can manage player invitations from the Players tab in the World Editor. This tab is only available for worlds that you own, just like other world editing features.
Getting to the Players Tab
- Open the World Editor for your world. For more details, see Creating a World.
- Click the Players tab in the element navigation tabs.
Note: The Players tab appears only for saved worlds where you have edit permissions. If you just created a world and don't see the tab, save your world first and then reopen the editor.
Inviting a Player
- At the top, in the Invite a Player section, enter the player's email address.
- Click the Invite button.
The player will get an email with a unique invitation link. Each invitation is tracked separately and starts as Pending. You can invite as many players as you want. Each invitation is independent, so inviting one player does not affect others.
Managing Invited Players
Below the invite form, you'll see a Players list that shows all invited players and their current status.
| Pending | The invitation has been sent but the player has not yet responded. |
| Accepted | The player has accepted and can create characters in your world. |
| Declined | The player declined the invitation. |
Each row for a player shows:
- The player's email address.
- Their username or full name (if they have a Dicey.CC account).
- A status badge.
- An action button to revoke access or remove the player.
Revoking or Removing Players
- For pending invitations, click the revoke button to cancel the invitation before the player responds.
- For accepted players, click the remove button to take away their access to the world. This will not delete any of their characters, but those characters will become standard characters that use only the Savage Worlds core rules.
Click the Refresh button next to the Players header to reload the list and see the latest statuses.
Accepting an Invitation (Players)
When a GM invites you to a world, you'll get an email with a unique invitation link.
How to Accept
- Click the invitation link in the email. Dicey.CC will open in your browser.
- If you are not logged in, sign in or create an account first. The invitation page will load after you log in.
- You will see an invitation card that shows:
- The name of the world you've been invited to.
- The world's description (if the GM provided one).
- The profile name and email of the GM who invited you.
- Click Accept Invitation to join the world, or click Decline if you do not want to join.
After Accepting
- You are redirected to your Characters list.
- The GM's world will now be available to you when you create or view characters, even if you do not have an active subscription.
- You can create characters in the world using the character builder. You will have limited access to the setting elements, so you will see a short summary for abilities and Hindrances instead of the standard sourcebook citation.
After Declining
- You are redirected to the Home page.
- The invitation will be marked as declined and cannot be used again.
Already Accepted?
If you click an invitation link that you have already accepted, you will be automatically redirected to your Characters list. You do not need to accept the invitation again.
Invalid or Expired Invitations
If the invitation link is no longer valid, for example if the GM revoked it, you will see a warning message and be redirected to the Home page.
GM Access to Player Character Sheets
After a player accepts your invitation and creates a character in your world, their characters will appear in your character list. Player-owned characters have a player icon next to their name.
What GMs Can Do
- View player character sheets: You can open and read any character sheet created by a player in your world. This includes all attributes, skills, edges, hindrances, equipment, and other details.
- Download a PDF character sheet: You can access the quick-copy stat block and print the character sheet for any character created by a player in your world.
What GMs Cannot Do
- Edit player character sheets: Character sheets created by players are read-only for GMs. The save action is blocked if you do not have edit permissions on a character. Only the character's owner can make changes to their sheet.
This permission model lets players keep full control over their characters, while GMs still have the visibility they need to run their campaigns.