Starting a New Character
- Log into the Dicey.CC app.
- Navigate to the Characters page.
- Open a new character in one of two ways:
- Click the Create Character button in the center of the page (shown when you have no recent characters), or
- Open the sidebar drawer (hamburger menu icon) and click the New Character button at the top.
- In the Character Options modal that appears:
- Select a world/campaign setting (subscribers and supporters only). Free users may create characters based on the Savage Worlds Core Rules.
- Enter a character name.
- Click Create.
A blank character sheet opens with default settings. All Attributes start at d4, and core skills are added automatically and marked with a star. If the campaign setting gives starting characters extra Edges or Hindrances, those are added for you.
Editing Your Character
New characters open in Edit mode. Saved characters show as a character sheet. To make changes, click the Edit button (pencil icon). In Edit mode, you can change any part of the sheet:
Header
- Edit the character’s name.
- View the character’s system, world, ancestry, and rank.
- You can change the ancestry (if supported by the campaign setting) by clicking the existing ancestry or the + Ancestry visible in the header.
Attributes
- Set each of the five core Attributes using die-rank dropdowns.
- Optionally add numeric modifiers.
Derived Statistics (read-only)
These are calculated automatically based on your Attributes, Edges, and equipment.
Adding Elements
For many elements, you can quickly search for and add something by starting to type in the appropriate box while edit mode is activated. Optionally, you can browse the catalog of relevant elements (Gear, Skills, Powers, Edges, and Hindrances) by clicking on the Browse icon.
When using the Element Browser, click an element to open the detail panel and see more information, click the + icon (or double-click on a row), or click the Add button in the detail panel to add it to your character.
Skills
- Add Skills using the skill finder by searching or browsing for a skill.
- Set die ranks and optional modifiers for each skill.
- Remove Skills with the X button.
- Core Skills are marked with a star icon.
- Language Skills has a dedicated section (when using the Multiple Languages setting rule) with native language selection.
Equipment
- View current purchasing power (either funds, wealth die, or equipment points, depending on the world).
- Add weapons, armor, and gear by searching or browsing for an item.
- Items added to the character sheet are automatically categorized into Weapons, Armor, and Gear sections. Double-click on any item in edit mode to see more details.
- Weapons display complete combat statistics (range, damage, rate of fire, etc.).
- Remove items with the X button.
- Adjust funds manually using the currency adjuster.
Details Tabs
The bottom section contains a tabbed interface:
- Abilities: View and manage special abilities, hindrances, and edges. In edit mode, use the search fields to add or remove items.
- Powers: Manage arcane powers, power points, modifiers, and enhancements. This tab only appears if your character has powers or if you are in edit mode.
- Details: a free-text area for character backstory and notes.
- Advances: track character advancement and rank progression. Add new advances using the New Advance button.
Note: Adding a new Advance locks the character’s build status (allocated attribute, skill, and Hindrance points and languages). Only changes to allocated Super Power Points (in worlds using the variant character creation method in the Super Powers Companion) will be recalculated.
Build Status
A status bar at the bottom of the screen provides real-time feedback on your character build:
- Attributes: points allocated vs. total available.
- Skills: points allocated vs. total available.
- Hindrances: points allocated vs. maximum allowed.
- Languages: slots used vs. total available (when a world uses the Multiple Languages setting rule).
Each category shows a colored indicator regarding the character’s build status. These do not prevent a change from being applied or saving the character.
- Green checkmark: correctly allocated.
- Yellow warning: unspent points remain.
- Red warning: over-allocated (invalid build).
Saving Your Character
Click the Save button (checkmark icon) in the header to save your changes. If you try to navigate away from the character with unsaved changes, you’ll receive a confirmation prompt warning you to prevent the changes or the character from being lost.
Printing
Click the PDF button (PDF icon) in the header to generate a printable version of your character sheet.